Finding the Fun
From time to time, I would like to share with the community my general thoughts anecdotes and observations. Finding the Fun is a short article about that, it describes where in
Cross Platform Mobile Development
As Epiphany Games wants to give players an experience in a variety of platforms; one world but many ways of interacting with it, I thought I would take the time to make some points
Catchy Pitching
Recently I had the privilege of sitting on a panel of judges as some small local game developers pitched their game concepts at us. We were there to discuss their ideas, not just o
Ciaran’s Toolbench Blog, Part 2!
Hi, Ciarán here again, continuing my introduction to GameBase’s level editing software, Toolbench… The newest feature of Toolbench is the water editor. It’s a bri
Golden Rules of Mobile Game Development
So I’m very excited about Runic Rumble, I decided to write a blog post. Epiphany Games has done a bunch of mobile work for clients in Australia and Abroad but this is the f
Ciarán Daly’s Level Designing With Toolbench!
Welcome to my first developer blog for Epiphany Games! Hi, my name is Ciarán Daly, and I’m lead level designer here at Epiphany Games. I’ve brought my experience with The
SOPA is dead. Long Live SOPA.
So, you’re all aware of the recent shelving (a term appropriate in all its possible sub-cultural connotations) of the proposed SOPA legislation in the US, so I’ll avoid getting
Lessons in game design and game writing
Being somewhat of a newcomer to this racket, it has been a steep learning curve. I didn’t attend any game design schools, I didn’t even do a single game-related unit when I was
Baby Steps
Considering its been about 5 years since this company first made its gasping crawl from the protoplasmic miasma of simply being ‘some dudes sitting around a loungeroom table slin